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Roberto Sanchez-Cabrero https://orcid.org/0000-0002-1978-7531

Resumen

El Lore, en la actualidad, se ha convertido en la forma de narrativa principal en los videojuegos. En este estudio se planteó responder a la pregunta de si, al igual que ha sucedido con muchas otras tendencias en el ocio digital, el Lore puede tener una conversión y aprovechamiento en el ámbito educativo formal. Para ello, se realizó una revisión del estado de la cuestión, de las más populares metodologías actuales basadas en el juego (gamificación, aprendizaje basado en el juego y Serious Games) y de las metodologías y paradigmas educativos vigentes, cercanos a la estructura formal y procesual del Lore (conectivismo, diseño universal del aprendizaje, enseñanza multinivel, aprendizaje centrado en el estudiante, entornos personales de aprendizaje, paisajes de aprendizaje, Design Thinking, aprendizaje basado en problemas, aprendizaje basado en retos y el Movimiento Maker). Se concluyó que el aprovechamiento del Lore desde la educación formal es posible, aunque supone un gran esfuerzo y coste de producción inicial, que se compensa en una mayor liberación de tiempo y esfuerzo una vez se ha puesto en marcha y la posibilidad de aprovechamiento a largo plazo.

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